Alejandro Urvieta

Portfolio

Game and software developer focused on Unity, C# and Unreal Engine 5.

Enter

YGGDRASIL / THREE REALMS, ONE ROOT

One tree.
Different worlds.

Ideas grow from the same root. Each branch turns them into a different experience.

THE WORLD TREE

Three ways to create

Explore a realm or open a project directly below. Programming, art and playable experiences share the same roots.

An ancient tree holding an observatory, a crystal sanctuary and a story portal in its branches.
YGGDRASILLoading the realms…

Selected projects08

1Published tool
4+Years building
8Selected projects
3Creative disciplines

A developer who thinks in systems and pictures.

I move comfortably between code and visual craft. That range helps me prototype clearly, communicate across disciplines and turn complex mechanics into experiences people can read and enjoy.

Design for feedback

Every interaction should explain what happened.

Build for iteration

Reusable systems make the next idea faster.

Protect the frame

Visual impact only works when information stays clear.

UNITYUNREAL ENGINE 5C#C++NIAGARABLENDERSQLAWSWEB 3D

Experience

JaRo Labs

Co-founder

3D modeling and printing, machine maintenance, orders and operational dashboards.

Freelance

UE5 / Blender instructor

Taught modeling, texturing, asset integration and Blueprint fundamentals.

Attribute Overload

Unity Developer Intern

Built editor tooling, tests and UI; supported backend integration and AI navigation research.

Icaro Technologies

Unity Backend Programmer

Developed VR mechanics for an educational milling-machine simulation.

Have a difficult idea? Let’s make it playable.

Open to game development, tools, software, technical art and interactive web opportunities.

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